![]() I picked the medieval fantasy theme (as assets were easier to find) and started to work on a simple wave-based arena with teleport movement where the player had to fight waves of skeletons with magic. I will be honest, development was a bit chaotic at first. When I received the Vive with the controllers, it confirmed my new ambition and I stopped my 2D game development to start to work on a VR game. I remember being blown away by VR so much that I started to shift about new ideas for a VR game. I have been working a few months on it until I bought an Oculus DK2 for playing Elite Dangerous. The decision to do my own game came after I did the KIS and KAS mods, at this point I simply realized that I may know enough of Unity and C# development to be able to do my own game.Īs designing a game had always been a dream for me, I started to work on a prototype of a 2D space game, a mix between GTA 1 and FTL. How did you come to the decision to design and build your own game? I owe a lot to KSP because without this game I would not have learnt Unity and C# development, and B&S would surely not have existed!įor those who've never played it, Blade & Sorcery is a VR medieval fantasy sandbox game which makes full use of its unique and realistic physics engine to deliver an incredibly satisfying combat experience. As a fan of moddable games and everything space-related, this game was pure joy for me! I worked around 2 years on KSP and created two mods that are still popular these days: Kerbal Attachment System (KAS) and Kerbal Inventory System (KIS). These mods are still hosted on Nexus, and the FNV one has been taken over by someone else :).Īt last, I moved to Kerbal Space Program. I did a small balance mod for Skyrim ( Hardcore and Balanced Experience) and a home replacement for Fallout New Vegas ( Lucky 38 Suite Reloaded). Later I moved to the Bethesda games, this is when I started to publish my mods. At this time, I was not doing any coding but I remember messing a lot with HL2 physics to create some stuff like human cannons, physics-based vehicles and other things :P I first started to mod games when Half-Life was released, I made maps with WorldCraft (Hammer) and later did some sounds and visual overhauls for Counter-Strike. ![]() Could you talk us through your modding history? These games really shaped my childhood and I still play them from time to time for Nostalgia :Pīefore working on your own game, Blade & Sorcery, you created mods for several games. In the 2000s, my favourite games were Deux Ex, Morrowind, Arx Fatalis and Homeworld. I was around twelve at this moment and I remember playing a lot of games so it would be too long to list them all! But if I need to pick some of my favourites from that time, I will say Duke Nukem, Total Annihilation, Jedi Knight, Half-Life and maybe Battlezone. But everything really started when I got my first computer (a Pentium 133mhz!) in the nineties. ![]() I think the first games I ever played were on the Atari, and later, on something that did a big flop called CD-i. At the end of 2018, Blade & Sorcery was released on Steam and the game became one of the most played VR games on the platform.Ĭan you remember how you first go into gaming? Or any games that have special significance for you? One year later, I got the opportunity to leave my daily job and took the plunge to work full-time on it and try to live from my passion. In 2017, after I received my first VR headset, I was instantly hooked to VR and started to work on a "little" sword/magic combat game from time to time as a hobby. The particularity with my background is that I never worked in the games industry before, but I have been passionate about gaming since my childhood and never stopped to mod the games that I liked on my free time. I am the developer of Blade & Sorcery, a physics-based medieval fantasy VR combat game which was released in Early Access end 2018. ![]() To start out can you tell our readers a little about yourself? Thanks for taking the time out of your busy schedule to talk to us, KospY. The brains behind the massively popular VR game, Blade & Sorcery, who began his journey into game development as a modder tinkering with his favourite games. In this feature, we're chatting with KospY.
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